Archive
Lore
What is known of the galaxy, the powers that contest it and the worlds they fight over. The archive grows as the game does.
The setting
History
History of the Solar DominionSomeone Is ComingA human guarantee of mutual relief grows into an industrial empire with obligations it may not be able to sustain.
History of the Veyaweer Eternal EmpireThe Eternal DutyAn ancient civilisation preserves its people through Aether Worlds while denying its subjects an equal future.
History of Singularity ConstructKeep the WitnessesOne artificial organism seeks enough permanence to ensure that thinking life can never disappear without a witness.
Marauders and independent powersClans, Contracts and Free WorldsMarauder clans, contract fleets and independent societies fight to survive between the expanding powers.
RivalriesThe Wars BetweenThe causes, demands and possible settlements of each great rivalry, and why no treaty has held.
ChronologyA Chronology of Contested MemoryFrom the first Aether Forge to Charter Year 54, with the ancient uncertainties left in place.
The world
How fleets movePhase Lanes and Gravity WellsSublight inside a gravity well, a phase jump between worlds, hyperlanes between stars. How the claim is reached.
Planets, development and conquestWorlds Worth TakingA planet is a place, not a hit-point bar. It grows, it defends itself, and it can change hands.
The worlds the Veyaweer makeAether WorldsGreen-lit skies under purple clouds. No Aether World is born; every one is made.
The powers
Playable faction
Solar Dominion
Humanity's industrial power. Standard hulls, modular parts and endless supply: a navy that can always be repaired, as long as its worlds can feed it.
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Coming soon
Veyaweer Eternal Empire
An ancient empire of elite fleets and subject worlds, technologically far ahead of everyone else, and spreading only as fast as it can remake a planet.
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Coming soon
Singularity Construct
Not a nation of machines but one machine. Every ship, station and Dyson lattice is part of the same mind, and it is the only power that can claim the stars themselves.
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Hostile power
Marauders
Armed nomadic salvage clans. They guard every unclaimed world, strike at anything isolated, and when a warlord rises, the clans gather into a horde.
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Independent power
Mercenaries
Independent military companies that sell ships, specialists and protection to whoever can pay, for exactly as long as they are paid.
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