The powers
Factions
Factions here differ in how they work, not just how they look. Each has its own way to grow, its own limit on the fleet it can sustain, and its own rules it is allowed to break.
Playable faction
Solar Dominion
Humanity's industrial power. Standard hulls, modular parts and endless supply: a navy that can always be repaired, as long as its worlds can feed it.
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Coming soon
Veyaweer Eternal Empire
An ancient empire of elite fleets and subject worlds, technologically far ahead of everyone else, and spreading only as fast as it can remake a planet.
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Coming soon
Singularity Construct
Not a nation of machines but one machine. Every ship, station and Dyson lattice is part of the same mind, and it is the only power that can claim the stars themselves.
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Hostile power
Marauders
Armed nomadic salvage clans. They guard every unclaimed world, strike at anything isolated, and when a warlord rises, the clans gather into a horde.
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Independent power
Mercenaries
Independent military companies that sell ships, specialists and protection to whoever can pay, for exactly as long as they are paid.
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